
Markus Wall
Game Programming Portfolio
Hello and welcome to my Portfolio! My name is Markus Wall and I’m a professional game programmer from Germany.
Ever since my early childhood, I’ve been obsessed with video games. Growing up in the 90s, I quickly fell in love with games like Super Mario World, Secret of Mana, Super Metroid and more. Even back then, I already knew that my dream was to become a game developer one day.
In the early 2000s, I took my first steps into actual game development, playing around with tools like RPG Maker 2000. A few years later, I learned the basics of 65c816 assembler and used them to create my own Super Mario World ROM hacks. It wasn’t until 2008 that I took my first Computer Science classes at school, learning my first higher-level programming language in Pascal and even developing my first complete game with a few classmates. I went on to learn further programming languages at home.
From 2012 to 2014, I studied Game Programming at Games Academy in Frankfurt/Main, where the focus was on developing multiple small game projects in teams. I worked on both 2D and 3D games, learning programming languages like C# and C++ and using popular game engines like Unity and Unreal Engine.
Ever since 2014, I’ve been working in the games industry professionally. At KAIKO GmbH, I’ve contributed to multiple remasters, a DLC, and even an entirely new game, some of the most notable ones being Darksiders Warmastered Edition and Kingdoms of Amalur: Re-Reckoning.
In all those years, I’ve never lost my passion for playing and making games, and I keep doing so, even in private.