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Tag: Engine Programming

2021
14 Dec

My sixth project at KAIKO, an all-new DLC for our previously developed remaster Kingdoms of Amalur: Re-Reckoning.

2020
8 Sep

My fifth project at KAIKO, a remaster of the original Kingdoms of Amalur: Reckoning for Windows, PS4, Xbox One and Nintendo Switch.

2018
3 Jul

My fourth project at KAIKO, a remaster of the original Red Faction Guerrilla for Windows, PS4, Xbox One and Nintendo Switch.

2016
29 Nov

My third project at KAIKO, a remaster of the original Darksiders for Windows, PS4, Xbox One, Wii U and Nintendo Switch.

2015
5 Nov

My second project at KAIKO, a remaster of the original Darksiders II for Windows, PS4, Xbox One and Nintendo Switch.

28 Jul

My first project as a professional game programmer at KAIKO, a remaster of the classic PS2 platformer to PC, Mac, Wii U, PS3, PS4, Xbox 360 and Nintendo Switch.

2013
18 Feb

ZED

My first project at Games Academy, a 2D Sidescrolling Shooter with a Gradius-inspired power-up system, made in C# with XNA.

2011
17 Dec

My first completed game, a Tetris clone that started as a school project and was extended by me, written in Pascal using Allegro.pas.

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