My sixth project at KAIKO, an all-new DLC for our previously developed remaster Kingdoms of Amalur: Re-Reckoning.
Tag: Engine Programming
My fifth project at KAIKO, a remaster of the original Kingdoms of Amalur: Reckoning for Windows, PS4, Xbox One and Nintendo Switch.
My fourth project at KAIKO, a remaster of the original Red Faction Guerrilla for Windows, PS4, Xbox One and Nintendo Switch.
My third project at KAIKO, a remaster of the original Darksiders for Windows, PS4, Xbox One, Wii U and Nintendo Switch.
My second project at KAIKO, a remaster of the original Darksiders II for Windows, PS4, Xbox One and Nintendo Switch.
My first project as a professional game programmer at KAIKO, a remaster of the classic PS2 platformer to PC, Mac, Wii U, PS3, PS4, Xbox 360 and Nintendo Switch.
My first project at Games Academy, a 2D Sidescrolling Shooter with a Gradius-inspired power-up system, made in C# with XNA.
My first completed game, a Tetris clone that started as a school project and was extended by me, written in Pascal using Allegro.pas.